Monday 24 August 2015

Week 5: Thinking About The Next Prototype to Build

In class, we’ve been asked by Pete to think over the main questions that will be fundamental for the prototype we’re about to build using ActionScript 3.

What is the key function or interaction? 
Since MathsFun is a physical “jumping game” - the main way users are interacting with the game is - physically - by jumping/standing/touching.

How does it work? 
In the interface on a computer I would replicate this using numbers from 0 to 9. Users would hit those when they know the answer to a Maths problem.

What do you want to know about your prototype? 
How fast should I challenge users with new Maths problems? Is the speed good?
Is it best to go in sets of 10 Maths problems at a time - and then adapt the game to user performance?

How do you want IP1 to work? 

A user will see a Maths problem on the screen - it is also read aloud. Then a user needs to pick the right answer using numbers from 0 to 9. When 10 Maths problems of a certain complexity level are solved - the Maths game gives out a new set of more complicated or easier set of problems - depending on user performance.  

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